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THAC0 is an acronym standing for "To Hit Armor Class 0".[1] It refers to the roll required for a character to score a hit on a hypothetical opponent with an armor class of zero, which in turn is used to calculate other attack rolls. THAC0 is associated primarily with Advanced Dungeons & Dragons 2nd edition, and was discontinued in later editions of the game. It is variously pronounced "thack ...
THAC0 is an acronym for To Hit Armor Class 0 (Zero). It is a number that represents the chances that a physical attack hit its target. Lower numbers are better. Every time a creature makes a physical attack, the game simulates an attack roll, which is the roll of a 20-sided die. A roll of 20 is always a successful hit, a roll of 1 always a miss. Otherwise, the minimum roll required to hit ...
This was a post that was unneeded but was a nice tidbit of information! It's cool to see the progression of the game's design just by doing something as simple as rolling for attacks.
Well, it could have been expressed as AC20 as the maximum, and put the math in the player's rather than the DM's hands. Looking at the combat table I could tell there was a simple progression in accuracy, but it was expressed as a table rather than as numbers that could simply be grasped onto.
THAC0 is an acronym constructed from the phrase "To Hit Armor Class 0" which comes from the role-playing game Dungeons & Dragons. [1] THAC0 was first introduced in the Dungeon Master's Guide of the 1st edition of Advanced Dungeon & Dragons (1979) as a convenient way to calculate the entries of the combat tables that were used to determine the success of a physical attack.
Advanced Dungeons & Dragons had a bizarre rule that determined how attack rolls were handled, which involved negative numbers and a chart.
Whether you pronounce it thay-co or thack-oh, if you weren't contemporaries, you probably heard about it in a less than favorable light.. The reason it became the butt of jokes was a combination of factors: It was a relatively simple concept explained in a convoluted manner.
To make an attack roll, the character's THAC0 must be known. This depends on the group and level, if the attacker is a player character or NPC, or the Hit Dice if the attacker is a monster or an animal. All 1st-level characters have THAC0s of 20, regardless of class. For a character of level 1 through level 20, consult Table 53. This table lists the THAC0 number of each group through 20th ...
THAC0 (/ˈθækoʊ/, thack-oh) is an abbreviation for To Hit Armor Class Zero (0), and is used as the basis for determining if an attack roll succeeds in AD&D. To calculate if a hit succeeds, the player rolls a 20-sided die, and adds or subtracts any bonuses or penalties. The player then subtracts that number from their character's THAC0 value to find the strongest armor class (AC) the attack ...
Every system will have its grognards. While I do think there are legitimate reasons to prefer AD&D to d20**, THAC0 isn't one of them. It is harder to manage than the to-hit tables that preceded it and while the base attack bonus is effectively the same math, subtraction is harder for some people to handle than addition.