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SPIR-V is a standardized intermediate representation for shader and kernel languages that can run on diverse hardware architectures and APIs. Learn about the latest news, resources, tools, community and extensions for SPIR-V development.
SPIR-V is a binary format developed by Khronos Group for representing shaders or kernels across multiple APIs and platforms. It is based on SPIR, which was replaced by SPIR-V in 2015, and has various versions and features to support different languages and extensions.
SPIR-V is a binary format for representing shader programs and other compute tasks that can be executed by various devices. This specification defines the syntax, semantics, and features of SPIR-V, as well as the tools and processes for creating and using it.
SPIR-V is a binary intermediate representation for graphical-shader stages and compute kernels used by Vulkan. Learn about SPIR-V interface, capabilities, compilers, tools and ecosystem from this web page.
SPIR-V is a binary format for defining shaders that can be compiled from different languages. Learn how to load, specialize, link and introspect SPIR-V shaders in OpenGL.
Learn what SPIR-V is, how to use it, and how to extend it with this guide from Khronos Group. Find tutorials, tooling, specifications, and examples for SPIR-V, the intermediate representation for Vulkan and other graphics APIs.
SPIR-V Programming Guide# Introduction# SPIR-V is an open, royalty-free, standard intermediate language capable of representing parallel compute kernels. SPIR-V is adaptable to multiple execution environments: a SPIR-V module is consumed by an execution environment, as specified by a client API. This document describes the SPIR-V execution ...
SPIR-V is a binary intermediate language for graphical-shader stages and compute kernels for Khronos APIs. Find SPIR-V specifications, headers, grammar, extension specifications, vendor and token registry, and feedback options in this registry.
SPIR-V is a binary format for representing shaders and kernels for multiple APIs. It is platform-independent, self-contained, and extensible, and can improve portability and performance of graphical applications.
SPIR-V's core design enables extensibility, which will enable more rapid innovation of GPU API features. Using a common format for representing compiled shaders will enable faster adoption of features across multiple APIs. We feel this is a huge step forward for enabling developer productivity across the industry.