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For modern games it is best to use LS1 or AMD FSR. For scaling pixel-art games, use Integer Scaling or xBR. Anime4K is best suited for cartoons or anime. Requirements: Scaling makes sense when you are limited by GPU power. For the best experience, limit the game to a stable frame rate so that Lossless Scaling has resources to work with.
Sweet, but if the game already the FSR implemented in-game it's always better to use from there (even the 1.0) the lossless scaling need a bit more polish, perhaps it comes near soon.
Looking to improve your resolution and performance on the Steam Deck? Enabling FSR can make the world of difference. Here's how to do it.
FSR 1.0 is a filtering method, all it does is get a low resolution image and stretch it up higher resolution, but it has a sharper look than bilinear. FSR 1.0 is good because it can be used on almost any game and does not require developers to add it, it also costs almost nothing to run. FSR 2.0 on the other hand is a temporal upscaling method like DLSS, it provides a better looking result ...
FSR can make Steam Deck games look their best while keeping framerates high. Here's what it is, how it works, and how to use it.
In this tutorial, we will show you how to enable FSR on your Steam Deck. FSR allows you to upscale the resolution and improve performance.
Yes, the new Steam performance monitor can detect frame generation technologies and provide us with both the DLSS/FSR framegen-enhanced FPS and the baseline FPS in one-second intervals.
AMD FSR is an upscaling technology designed to run games at a low resolution and upscale them to achieve better performance without losing image quality. Gamescope is a microcompositor to run a single program within with low latency and high performance, it was made for SteamOS but it can be run as a client on any normal Desktop Enviroment. Recently an update to Gamescope included AMD FSR ...
FSR, or FidelityFX Super Resolution, is the secret sauce that can make your gaming experience on the Steam Deck truly exceptional. When you're playing a game that's quite demanding, FSR kicks in, scaling up the image quality from lower resolutions while taking it easy on your internal memory. The result? You get to wave goodbye to low framerates and a constantly whirring fan and say hello ...
Any DirectX 11 or DirectX 12 game that originally shipped with FSR 2, DLSS 2, or Intel XeSS can now utilize AMD's latest libraries instead. The title got me excited for a second here. Reading "any DX11/12 title" I thought it would somehow enable upscaling for even non-DLSS/FSR games, while in fact it needs to have those techs built in first.