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Introduction. Under the provisions of § 50.34, an application for a construction permit must include the principal design criteria for a proposed facility.
The NRC requires nuclear plants to have both onsite and offsite power systems available to supply safety-related equipment. It also requires that this equipment be periodically inspected and tested so that their condition can be assessed.
GDC17. Recent Review. GDC 2017 Roundup: VR for All - Pico Neo CV, Tobii, & HTC by Ryan Smith 5 comments. Now that I've wrapped up the major GDC product launches, I want to spend a bit of time ...
GDC is the game industry's premier professional event, championing game developers and the advancement of their craft. March 17-21, 2025.
One of the strengths of ARM is the resources we invest in nurturing the developer ecosystem using the ARM architecture. Mobile graphics developers are really important to us and the Game Developer Conference (#GDC17) is the place where graphics developers gather to learn about the latest rendering techniques, developer tools and platform device features, so that they can build their next ...
The Khronos Group has uploaded the remainder of the Vulkan and related graphics tech presentation slides from the Game Developers Conference (GDC17) that ended a few weeks ago. Earlier this month they uploaded the Khronos videos from GDC while for those short on time and just want to dig into the PDFs, all of the slide decks are now available.
www.gameworks.nvidia.com 14 The Division DX12 : Memory Managment •After DX12 bring-up, MemoryManagment improvements increased performance most
Stochastic - Wednesday, March 1, 2017 - link This generation it seems like a lot of publishers have moved to in-house engines (e.g., EA and Frostbite), so certainly compared to the Xbox 360/PS3 ...
Advanced Graphics Tech GDC17. Monday 2/27/17 - Room 2006, West Hall. 10:00AM - 11:00AM | Advanced Graphics Tech: D3D12 and Vulkan done right & wave programming in D3D12 and Vulkan D3D12 and Vulkan Done Right:
The Gamer's Brain, part 3: The UX of Engagement and Immersion (or Retention) - GDC17 talk. March 5, 2017 February 1, 2022 Celia HODENT. This is the last part of my GDC trilogy about the gamer's brain (how cool is that!). A warm thanks to all of you who liked my previous talks, gave me constructive feedback, and supported me! 🙂