为您找到"

vector2

"相关结果约100,000,000个

Vector2 Struct (System.Numerics) | Microsoft Learn

The Vector2 structure provides support for hardware acceleration. For matrix transformations, the Vector2, Vector3, and Vector4 instances are represented as rows: a vector v is transformed by a matrix M with vM multiplication.

Unity - Scripting API: Vector2

Vector2 is a structure that represents 2D vectors and points in Unity. Learn about its properties, methods, operators and static properties.

Vector2 — Godot Engine (stable) documentation in English

Learn how to use Vector2, a 2D vector class that can represent 2D coordinates or any other pair of numeric values. See the properties, methods, operators, constants and enumerations of Vector2.

Vector2 | Documentation - Roblox Creator Hub

Learn how to use the Vector2 data type in Roblox Studio, which represents a 2D value with direction and magnitude. See the math operations, constructors, properties, methods, and examples of Vector2.

vector2 - npm search

Vector2 library for Javascript inspired by Godot and Unity, but for handling the DOM and Canvas or just plain Vector Math calculations. vector2 vector-math 2d physics geometry position transforms rect2d rect line2d

Vector2 for 2D Game Developers | A Detailed Guide - Medium

Physics and Math for 2d Game Developers — Vector2 Vector2 In 2D games, (V2), a vector can be represented graphically as an arrow with a starting point and an ending point. The length of the ...

referencesource/System.Numerics/System/Numerics/Vector2.cs at main ...

Source from the Microsoft .NET Reference Source that represent a subset of the .NET Framework - microsoft/referencesource

Vector2.Multiply Method (System.Numerics) | Microsoft Learn

Performs a multiplication operation on a vector.

Java Vector2 Class - noobtuts

Learn how to create and use a Vector2 class in Java for two dimensional games. The class includes functions for distance, normalize, compare and more.

Unity Script Reference - Vector2

Representation of 2D vectors and points. This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.

相关搜索