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MSAA 8x offers slightly better quality than 4x, but the massive FPS hit is usually not worth it. MSAA has less performance impact than TAA but better quality than FXAA. Always test MSAA modes in games to find the optimal setting for your PC. I hope this detailed, easy-to-understand guide has cleared up any confusion around MSAA 2x, 4x, and 8x.
8x MSAA is using an 8x larger framebuffer. 8 samples per pixel, basically 8 pixels internally which get blended to one screen pixel in the end. This is how it achieves anti-aliasing. The difference to rendering a native higher resolution (apart from the closest being 9x SuperSampling: 3 by 3 pixels during rendering become 1 for the display) is ...
msaa is the slowest and is generally better looking than csaa equivalent. 8x msaa is the best quality, but the most expensive. csaa is nvidia's alternative solution, which works more efficiently. but 8x msaa really looks good.
Because 8x MSAA quite literally can cut your frames in half. Reply reply BentasticMrBen • Anti-aliasing to competitive gamers is like high refresh TV's to film buffs, there are things being added to the image(s) after the fact, and we don't like it. ...
MSAA 8x is the most performance intensive, but has the cleanest edges. This type of AA uses supersampling to create clean edges, but it's costly. TXAA is a mix of MSAA and FXAA, some people swear by it saying it's the cleanest while other swear against it because it uses the blurring aspect of FXAA. (EDIT: The benefit of TXAA over MSAA is ...
8x MSAA - Avg FPS: 92 (-44% hit) So at max settings, MSAA can tank your FPS by nearly half! This varies by game, but the pattern holds. Now compare to FXAA and TAA: FXAA - Avg 3-8% FPS drop; TAA - Avg 5-15% FPS drop; Because they apply AA as a post-process, the performance hit is significantly reduced.
MSAA or multi-sampling is very similar to SSAA, except it does the sampling only along the triangle edge. Like SSAA, the amount of additional sampling varies from 2x to 8x. The rasterization stage of both SSAA and MSAA are identical. The depth (buffer) sample of each pixel is rendered at Nx, where N is the sampling rate.
CSAA [Deprecated]. Coverage Sampling Anti-Aliasing (CSAA) was an NVIDIA-exclusive method of anti-aliasing, introduced with the GeForce 8 Series.It aims to further reduce the additional stress that MSAA puts on the system, with NVIDIA claiming that a CSAA-rendered image will rival 8x-16x MSAA while only putting a load on the system comparable to 4x MSAA.
AMD's level always indicates the number of MSAA samples, while the EQ suffix means the same number of coverage samples is added. For example, AMD's 8x setting designates eight MSAA samples.
As it turns out, 2x MSAA is good, 4x MSAA is great, and 8x MSAA is superlative when it comes to removing aliasing artifacts from the edges of polygons. You can add coverage samples and edge-detect ...